Jumat, 02 Maret 2012

2011 Nintendo 3DS Features, Design and Review


The Nintendo 3DS provides an impressive 3D gaming experience without the need for special glasses. There's a 3D effect slider, it shoots and displays 3D photographs with its dual back-facing cameras, and it has a single front-facing camera. The 3DS comes preinstalled with a bevy of software and StreetPass and SpotPass services, and it comes with a drop-and-charge dock. Internet connectivity includes the eShop, Virtual Console, video marketplace, Internet browsing functionality, DSiWare transferring, and Netflix support.
When Nintendo officially revealed the 3DS, I thought it was second to the original DS in terms of ugly design. The departure of the DS’s smooth curves and mini MacBook-esque exterior turned me off. After wrapping my hands around the device, its “cake layer” design actually grew on me as I stopped noticing it, focusing on function over form. Size-wise, the 3DS has roughly the same dimensions as the DS Lite, which is a good thing in terms of portability (it fits in your jeans pockets!) and is a snug fit in any old soft DS Lite pouch. The DSi and DSi XL always felt a bit too large to be considered “portable.”
The first thing you’ll notice is that the 3DS is super glossy – this thing is a fingerprint and dust magnet and feels like a step back from the DSi’s lovable matte rubber finish. You’ll either love it, hate it or just learn to live with it. I’m with the latter.
On the outside, there are dual VGA cameras (640×480 resolution) for taking 3D pictures and scanning augmented reality (AR) cards. Around near the rear hinge are very clickable L and R triggers, a 4.6V charging port, slots for the game cartridge and retractable stylus (really wish Nintendo didn’t move the stylus from the right side back to the rear), as well as an IR beam port. From the left side is a volume slider and SD card slot, a 3.5mm audio jack on the bottom and on the right is a switch to toggle the wireless on and off. Opening up the 3DS, you’ll find another VGA camera, stereo speakers and the 3D depth slider.
Button-wise, there are more than there were on DS. The new Circle Pad and standard D-pad flank the left side of the lower screen, while the A/B/X/Y and Power button dominate the right. Below the screen are the Select, Start and Home buttons (more on these later). The buttons feel a bit stiff (anyone’s who’s ever used a Game Boy Advance SP or a first-gen DS will know what I mean), but are overall usable – never feeling flimsy.
Features
The Nintendo 3DS packs in a hefty number of features in addition to its ability to play 3D games. It's Wi-Fi-capable and compatible with 802.11 b/g interfaces, it's backward-compatible with Nintendo DS games, and it has dual back-facing and single front-facing cameras in addition to a microphone. It can take and view 3D photos as well as play 3D video. We should note, though, that older DS games don't play in 3D when used with the 3DS. It's also the first Nintendo portable to sport an analog stick and feature both a gyroscope and a motion sensor.
Design
The Nintendo 3DS resembles the DS Lite in almost every way, save for a few details. It measures 0.83 inch high by 5.3 inches wide by 2.9 inches deep, and weighs about 8.28 ounces, which is nearly identical to the DS Lite's specs. Even the lower screens appear the same size, with both coming in at about 3 inches. The 3DS' top screen is wider than the DS Lite's and sports a 3.53-inch diagonal display with a resolution of 800x240 pixels (where 400 pixels are allocated to each eye for the 3D effect).